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GIN RUMMY RULES

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Objective of Gin Rummy
The object of Gin Rummy is to arrange as many as possible of the ten cards in your hand into sets.
There are two kinds of sets: sequences and groups.

* A sequence consists of three or more cards of the same suit in consecutive order, such as 4, 5, 6 or 8, 9, 10, J.

* A group is three or four cards of the same rank, such as 7, 7, 7.

A card can belong to only one set at a time - you cannot use the same card as part of both a group and a sequence.

 

The Deck
Gin Rummy uses a standard deck of 52 cards. In Gin Rummy cards in each suit rank, from low to high:

Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King.

 

The cards have values as follows:

Face cards (K,Q,J) 10 points

Ace 1 point

Number cards are worth their face value.

 

How to Play Gin Rummy
Each player is dealt ten cards, one at a time. The twenty-first card is turned face up to start the discard pile and the remainder of the deck is placed face down beside it to form the stock.

The first player begins by choosing or passing on the top card of the discard pile.

 

Passing a Card
The "pass" button" is located to the right of your hand.

If you choose to pass the first card in the discard pile to your opponent at the beginning of the game, click the "pass" button”.

 

Pulling and discarding cards
To pull a card from the stockpile or the discard pile, click and drag the card to your hand of cards.
To discard a card from your hand, click and drag the card to the discard pile.

All cards that may be legally discarded will have a yellow border when you scroll over the cards.

 

A normal turn consists of two parts:
1. The Draw. You must begin by taking one card from either the top of the stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until after you have committed yourself to take it. If you draw from the stock, you add the card to your hand without showing it to the other players.

2. The Discard. To complete your turn, one card must be discarded from your hand and placed on top of the discard pile face up. If you took the top card from the discard pile, you must discard a different card - taking the top discard and putting the same card back is not permitted.

For the first turn of the hand, the draw is done in a special way. First, the non-dealer chooses whether to take the turned up card. If the non-dealer declines it, the dealer may take the card. If both players refuse the turned-up card, the non-dealer draws the top card from the stock pile. Whichever player took the card completes their turn by discarding and then it is the other player's turn to play.

 

Knocking
The play ends when a player knocks. This can be done on any turn (including the first), immediately after drawing, provided that you can form a sufficient amount of your cards into sets. Having knocked, you complete your turn by discarding one card as usual and then spreading your remaining cards face up on the table, arranged as far as possible into groups and sequences. Any remaining cards from your hand, which are not part of a set, are called unmatched cards or deadwood. In order to be allowed to knock, the total value of your unmatched cards must be ten points or less. Knocking with no unmatched cards at all is called going gin, and earns a special 20 point bonus.

You are never forced to knock. A player who is able to knock may choose instead to carry on playing, to try to get a better score.

 

How to Check Knock Amount
The "check knock" button will appear to the right of your hand after you choose a card from the stock pile or the discard pile.

When you click "check knock", the computer will display all of the sets and the amount of deadwood in your hand.

 

Highlighting Sets and Runs
To highlight the set or run of your choice, you may click on the red stripe in the upper left corner of the card to change the direction of the stripe to highlight a set or run.

 

How to Knock
When you have 10 points or less in your hand, the "knock" button will appear when you click the "check knock" button.

Click the "knock" button when you are ready to display all of your cards to your opponent.The opponent of the player who knocked must then spread his cards face-up, arranging them into sets where possible. Provided that the knocker did not go gin, the opponent is also allowed to lay off any unmatched cards by using them to extend the sets laid down by the knocker - by adding a fourth card of the same rank to a group of three, or further consecutive cards of the same suit to either end of a sequence.

If a player goes gin, the opponent is not allowed to lay off any cards.

Note that the knocker is never allowed to lay off cards on the opponent's sets.
The play also ends if the stockpile is reduced to two cards, and the player who took the third last card discards without knocking. In this case the hand is cancelled, there is no score, and the same dealer deals again.

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For information on Gin Rummy Strategy, Tips and Tricks check out our Mesage Board...

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