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GIN RUMMY RULES

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Objective of Gin Rummy
The object of Gin Rummy is to arrange your ten cards into spreads. There are two kinds of spreads: sets and runs.

* A run consists of three or more cards of the same suit in consecutive order, such as 4, 5, 6 or 8, 9, 10, J.

* A set is three or four cards of the same rank, such as 7, 7, 7.

A card can belong to only one spread at a time - you cannot use the same card as part of both a set and a run.

 

The Deck
Gin Rummy uses a standard deck of 52 cards. In Gin Rummy cards in each suit rank, from low to high:

Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King.

 

The cards have values as follows:

Face cards (K,Q,J) 10 points

Ace 1 point

Number cards are worth their face value.

 

How to Play Gin Rummy
Each player is dealt ten cards. The twenty-first card is turned face up to start the discard pile and the remainder of the deck is placed face down.

The first player begins by choosing or passing on the top card of the discard pile.

 

Passing a Card
The "pass" button" is located to the right of your hand.

If you choose to pass the first card in the discard pile to your opponent at the beginning of the game, click the "pass" button”.

 

Pulling and discarding cards
To pull a card from the stockpile or the discard pile, click and drag the card to your hand of cards.
To discard a card from your hand, click and drag the card to the discard pile.

 

A turn consists of two parts:
1. The Draw. You must begin by taking one card from either the top of the stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, If you draw from the stock, you add the card to your hand without showing it to the other players.

2. The Discard. To complete your turn, one card must be discarded from your hand and placed on top of the discard pile face up.

 

Knocking
The hand ends when a player knocks. This can be done on any turn (including the first), immediately after drawing, provided that you can form a sufficient amount of your cards into spreads. To knock you complete your turn by discarding a card, then spreading your remaining cards face up on the table.,

 

Any remaining cards from your hand, which are not part of a spread, are called “Deadwood”. In order to be allowed to knock, the total value of your “Deadwood” cards must amount to ten points or less. Knocking without any “Deadwood” cards is called going Gin, and earns a 20 point bonus.

 

How to Check Knock
The "check knock" button will appear to the right of your hand after you choose a card from the stock pile or the discard pile.

When you click "check knock", the computer will display all of the sets and the amount of deadwood in your hand. You may rearrange your sets and runs by clicking on the red stripe at the top of the cards. The stripe will change from Vertical to Horizontal or vice versa.

 

Note: If a player knocks without going Gin, you may add your deadwood to their sets and runs. Simply drag your cards to their hand.

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For information on Gin Rummy Strategy, Tips and Tricks check out our Mesage Board...

Good Luck in your games! Play Now




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