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History of Gin Rummy

Gin Rummy was reportedly invented by Elwood T Baker, a whist teacher from Brooklyn in 1909. According to legend the name was suggested buy his son. Baker was also a Bridge tutor and later gained some posthumous fame for being the victim in an unexplained murder case.

 

It has been said that Gin Rummy was invented in the then prestigious Knickerbocker Whist Club in New York. The Game "Rummy" had been the same for a while, until Mr Bakers contribution was to prohibit either player from laying out any melds until they are able to go out with the total value of deadwood (unmelded cards) being ten or less. The refining of Rummy’s scoring system achieved by baker has helped make the game much more interesting to play for money.

 

Gin Rummy is one of the most popular card games in the world, it is very easy to learn yet incredibly difficult to master. The extremely clever scoring system lends itself well to gambling, however like Poker, Gin Rummy is a game in which you really have to know what you are doing if you want to end the session with a smile on your face. One of the things that makes it most addictive is that you can think you are doing fantastically one minute and then with the next deal you come crashing down, you will love it!



Objective of Gin Rummy
The object of Gin Rummy is to arrange your ten cards into spreads. There are two kinds of spreads: sets and runs.

* A run consists of 3 or more cards of the same suit in consecutive order, such as 4, 5, 6 or 8, 9, 10, J.

* A set is 3 or 4 cards of the same rank, such as 7, 7, 7.

A card can belong to only one spread at a time - you cannot use the same card as part of both a set and a run.

 

The Deck
Gin Rummy uses a standard deck of 52 cards. In Gin Rummy cards in each suit rank, from low to high:

Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King.

 

The cards have values as follows:

Face cards (K,Q,J) 10 points

Ace 1 point

Number cards are worth their face value.

 

How to Play Gin Rummy
Each player is dealt ten cards. The twenty-first card is turned face up to start the discard pile and the remainder of the deck is placed face down.

The first player begins by choosing or passing on the top card of the discard pile.

 

Passing a Card
The "pass" button" is located to the right of your hand.

If you choose to pass the first card in the discard pile to your opponent at the beginning of the game, click the "pass" button”.

 

Pulling and discarding cards
To pull a card from the stockpile or the discard pile, click and drag the card to your hand of cards.
To discard a card from your hand, click and drag the card to the discard pile.

 

A turn consists of two parts:
1. The Draw. You must begin by taking one card from either the top of the stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, If you draw from the stock, you add the card to your hand without showing it to the other players.

2. The Discard. To complete your turn, one card must be discarded from your hand and placed on top of the discard pile face up.

 

Knocking
The hand ends when a player knocks. This can be done on any turn (including the first), immediately after drawing, provided that you can form a sufficient amount of your cards into spreads. To knock you complete your turn by discarding a card, then spreading your remaining cards face up on the table.,

 

Any remaining cards from your hand, which are not part of a spread, are called “Deadwood”. In order to be allowed to knock, the total value of your “Deadwood” cards must amount to ten points or less. Knocking without any “Deadwood” cards is called going Gin, and earns a 20 point bonus.

 

How to Check Knock
The "check knock" button will appear to the right of your hand after you choose a card from the stock pile or the discard pile.

When you click "check knock", the computer will display all of the sets and the amount of deadwood in your hand. You may rearrange your sets and runs by clicking on the red stripe at the top of the cards. The stripe will change from Vertical to Horizontal or vice versa.

 

Note: If a player knocks without going Gin, you may add your deadwood to their sets and runs. Simply drag your cards to their hand.

 


For more info on how to play Gin Rummy see our FAQ’s and for Strategy and Tips check out our Message Board ...



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